Adapting games can be a useful way of assessing knowledge - some games are available with an interactive whiteboard. I don't have access to one of those.
Games that lend themselves to team work in the classroom include The Weakest Link - you might want to change it to 'strongest link' depending on the class and get rid of the voting off. Ask specific questions to cover the topic that the learners have been studying as a group. Get them to work in teams but keep the rest of the rules of the Weakest Link including the banking of points.
Countdown's word games are good activities as a routine, either at the start or the end of a session.
Block Buster - as in I'll have a P please Bob- create grids with letters for learners to choose and then find their way across. These can be played in small groups where participants take the role of quiz master by turn. This can be quite time consuming to create.
Even Have I Got News for You has potential! Provide learners with pictures from the news. Ask them to match captions to the pictures; ask them to fill in the missing word; ask them to make up a caption and see how their caption compares to the real one.
Call My Bluff - ask learners in teams to make up definitions for specific words that you have chosen and, of course, look up the correct definition. There are speaking and listening skills here as well.
Most TV games shows, within reason, can be adapted to test learner knowledge. Though I'm not sure that 'I'm a Literacy Learner. Get Me Out of Here!' has much mileage. I could, of course, be proved wrong.
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